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adventure mode

Trust No One on GimKit

Find the impostor.

Trust No One adds mystery to review. Most players are crew. Impostors blend in. Correct answers earn trust. Wrong patterns get you voted out.

Trust No One puts kids on shared teams. Quieter students still earn money because the team bank adds up. Good for mixed-ability classes where you do not want one kid running away with the scoreboard.

6–20 players,15–20 min,team engine

Ready-made kits for Trust No One

You do not have to write questions from scratch. Pick a kit below and we load it in Trust No One mode. Edit anything you want on Create before you share the code. Or browse the full quiz library for more subjects.

Teacher tips

  • Best with 6th grade and up.
  • Explain rules once in the lobby.

How it works in class

Build or import a question set, pick Trust No One, and get a room code. Students open Join on any device. You start the game from your host screen. Money, power-ups, and the scoreboard update live.

Wrong answers in Trust No One follow this mode's rules. Wrong answers cost money unless a Shield power-up saves you.

Need a different vibe tomorrow? Try Classic, Team Mode, or Knockout with the same quiz. Only the rules change.

Common questions

How do I host Trust No One for free?

Open Create, pick Trust No One, load a ready-made kit below or write your own questions, then share the room code. No account needed. Students join from the Join page on any device.

How many students can play Trust No One?

Trust No One works with 6–20 players. Full classes on Chromebooks and phones are fine. If the lobby feels crowded, split into two rooms with the same quiz.

What quiz should I use with Trust No One?

Start with one of the kits on this page. They are picked for Trust No One and load in one click. You can edit questions before you go live or build your own from scratch.

How long does a Trust No One game take?

Most classes finish in 15–20 min. Eight to ten questions is the sweet spot. Shorter sets work for bell ringers. Longer sets work for full-period review.

Can I switch modes after picking Trust No One?

Yes. On Create you can change the mode before you start. The same quiz works in Classic, Team, Knockout, and the rest. Pick the mode that fits your class mood that day.